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Author Topic: DPS Report - Devastation  (Read 326 times)

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Dolmir

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DPS Report - Devastation
« on: January 27, 2019, 03:50:24 pm »
Attached to this post you should find a combat report generated by GamParse that summarizes over an hour of combat time of killing mostly wurms in The DevastationEdit: had trouble with the damage report upload. The most relevant numbers are written in the post below. I can share the report or the raw logs if you ask Brek in Discord. I selected a section of the logs that I believe reflect almost all the total damage dealt to enemies by all characters. The main sources of damage shown in the report are:

  • Second, a Berserker with the best weapon I have seen available for that class and some of the best equipment currently available. Second has about 1320 attack: 63 DPS
  • Boxer, a Monk with the best monk weapon I believe exists in the game in main hand and on ok one in the off hand: 47 DPS
  • Moirane, a Necromancer with a total of 9AAs to increase dot damage: 46 DPS
  • Lartik, Moirane's pet, holding two summoned daggers and no AAs to increase damage: 41 DPS
Some context for the damage that can't easily be understood from reading the logs:
  • The wurms are extremely resistant to disease and poison, to the point that Moirane stopped attempting to land poison and disease-based spells
  • The wurms are extremely resistant to Head Strike, a source of about 12.5 dps for the Berserker class in ideal circumstances. Second was not using Head Strike due to the resist rate and was instead spending endurance on Divertive Strike, which is much less endurance-efficient
  • The necromancer's pet was not using a haste item
  • The Monk was pulling and so damage per second calculation might not accurately take into account the time he spent fighting

Based on this I would estimate that the Beserker was operating at roughly 90% effectiveness due to the circumstances of the fights while the Necromancer was operating at somewhere between 60 to 75% effectiveness. About the Monk I have no idea because I don't know how much pulling has affected the DPS calculation. Even with such a disadvantage the Necromancer alone was dealing more than 2/3 of the Berserker's total damage, with the pet contributing nearly an entire additional 2/3 of the Berserker's total damage. Since I don't know what the "target" DPS for each class is it is impossible for me to judge whether this suggests that the Necro is too strong or that Berserker is too weak but this is obvious evidence of an issue of imbalance. This report is mostly focused on Necro as the bad guy (sorry Moirane) but I have logs that show a similar problem against the other pet classes, which leads me to suspect Pets in general as the true issue here. I don't have a ton of data on the other melee classes generally but based on casual observation I believe that Rogue and Monk damage is comparable and a bit worse than what the Berserker is capable of.

I think for the sake of the non-pet DPS classes, there should be some limitations around the capabilities of pets. Here are a few suggestions:
  • A pet should never do more than 1/3 of the total DPS of a reasonably-equipped DPS character
  • Summoned pets have a limited duration
  • Summoned pets drain the caster's mana at a high rate

Please also consider directly improving the damage output of pure Melee DPS classes. Even if the Necro pet is limited to a fraction of the Berserker total DPS, it is still likely that the Necro dots alone would match the Berserker total DPS, a situation that still leaves the Berserker lagging behind the Necro by a huge margin.
« Last Edit: January 27, 2019, 03:56:49 pm by Dolmir »

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