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Author Topic: Jerik the Titan  (Read 550 times)

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Dolmir

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Jerik the Titan
« on: January 23, 2019, 12:36:01 am »
I think it is neat that this fight is pretty different from a normal tank/spank but I fear that after some amount of practice with the fight it the novelty will wear off and it will begin to feel more like a chore. In ideal - but not unrealistic - conditions, the tank will not take damage and the dps hardly have anything to worry about other than the temptation to hit the taunt button. I think that the fight could be made more dynamic by giving Jerik the ability to fight back at range or interfere with the kiting strategy to an extent. Here's what I suggest:

1) Give him a ranged aoe nuke. This ensures that healers are useful in the fight and also adds an additional element of positional awareness for the players
2) Give him a fear spell. If he lands fear on the main tank he should begin pursuing the next highest on the aggro meter. That means at least one other ranged tank will be needed.
3) Reduce his base movement speed and make him immune to snares. The way the fight is set up currently it just becomes one player's job to make sure that snare stays on and I don't imagine that is adding a fun type of challenge for that player. Also I think that if the other suggested changes are applied it would be good to take back one aspect of the fight that can cause things to go wrong.

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Peete

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Re: Jerik the Titan
« Reply #1 on: January 24, 2019, 12:04:59 pm »
I like your ideas and was wondering if there was an appetite for adding something along the lines of the Hatchet raid on live. If memory serves correctly, this mob had emotes where he would change targets for a brief time, he would throw a hatchet where everyone had to duck and different things like that.
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Eldarian

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Re: Jerik the Titan
« Reply #2 on: January 24, 2019, 12:17:41 pm »
Sounds to me like Jerik 2.0 needs to be made

 

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