Alternate Everquest
Feedback and Bugs => Bugs => Bugs: Spells => Topic started by: Imperium on March 24, 2019, 05:30:15 am
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Color Flux - level 3 enchanter spell does not stun, its PB AE stun, tried it for up to 15, never stuns the mobs. Ill update once i get Shift, if it is the same.
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This is intended: they should have a debuff effect and no stun.
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That is terrible, the stuns are what make them good. Its the bread and butter, I was very afraid of that. Its the best line of defense when mezing. Why was this changed? I use stun more than mez, the class is now broken.
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My best guess is that the team decided to completely remove the possibility of aoe groups for balance and/or server load reasons.
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it is my understanding charm has a fixed duration. that you can see. if not id be open to talking more about it.
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I am certain that I have had charm break early on my Necromancer.
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I can confirm that charms break unexpectedly. As for how broke the class, no class is supposed to be able to solo effectively on this server per the intentions of balance. Plus, since I play an enchanter and can tell you they they will excel in groups (in a handful of places). My only complaint, aside from the inability to recharm without eating damage, is the content that is too high for an enchanter to be effective. But there are only 3 zones I have been in where an enchanter is "useless". which im hoping the expansion will fix. Regardless, I do believe SOME attention could be given to the enchanter but Ill say that other classes deserve the attention first.
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Hey there Whoopinstik!
We appreciate the feedback from you and the others on this thread!
And yes we are working (like crazy people lol) on pushing out some more content.
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Is there any chance of making charm fixed duration and not break prematurely? Not dire charm ish, but fixed duration like 9, 15 or 20 minutes?
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i can look into it