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Author Topic: Fleeing enemies instantly teleport in some conditions involving water  (Read 365 times)

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Reaver

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I've encountered this behavior as well, particularly in Dulak.

Once the NPC reaches the threshold to begin fleeing, it appears to warp under the world, then appear a short distance away, usually in a place inaccessible to players.  This begins the long path of trains that will usually arrive around 5 or 10 minutes later, depending on how far away the fleeing NPC gets before reaching another mob to share social agro.

 

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