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Author Topic: Mosquitos in CT are too large  (Read 768 times)

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Dolmir

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Mosquitos in CT are too large
« on: January 06, 2019, 09:30:40 pm »
The Mosquitos in the sewer area of CT are very difficult to fight due to the model size. In some rooms the body clips into the ceiling and players are unable to attack or cast spells on them.

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Reaver

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Re: Mosquitos in CT are too large
« Reply #1 on: January 11, 2019, 11:14:46 am »
We're looking into this

Dolmir

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Re: Mosquitos in CT are too large
« Reply #2 on: January 23, 2019, 10:06:06 am »
As of 2019-01-22 there are still issues with the Mosquitoes. In addition, I have encountered problems with the oozes in the same area. When heading to the sewers you can even see an ooze clipping through a wall. When the oozes flee they have a tendency to get stuck in the narrow corridors between the pool sections of the sewers. Clipping issues have caused my characters to get stuck in the ceiling multiple times after getting summoned by a buggy ooze. This makes them unable to move, attack, or cast spells.

The sewer camp contains some of the best tradeable equipment I have seen (and arguably the best-in-slot boot for all casters). This obviously makes it very attractive as a camp but it is frustrating because as players we fight against bugs more than we fight against the enemies.

GM-Bubbles

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Re: Mosquitos in CT are too large
« Reply #3 on: January 24, 2019, 10:40:25 am »
Hi Dolmir,
Late last night Reaver marked this issue as a high priority. Hopefully we will have this problem resolved within the next few days.


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Bubbles
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GM-Bubbles

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Re: Mosquitos in CT are too large
« Reply #4 on: January 25, 2019, 11:02:53 am »
GREAT NEWS!!!  Eldarian fixed the mosquitos!

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Dolmir

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Re: Mosquitos in CT are too large
« Reply #5 on: February 02, 2019, 09:27:13 pm »
This is much better now. Thanks for fixing it.

 

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