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Author Topic: Item Balance  (Read 132 times)

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Re: Item Balance
« on: February 08, 2019, 03:22:20 pm »
I feel you bring up an interesting thought that has always been on the mind of many. How do we balance this without destroying our very creative process and in retrospect our time and art. The shower answer is you cant. The long and more detailed answer is to understand how each class works. Berserker should be squishy damage dealers, a cleric should be great at healing but not so great at tanking. A tank should be great at tanking, while not so great as damage. So how can we balance this. One thought is a reduction of AC on berserker related items while not impacting the soft cap code and returns. As it stands the code feels good in terms of its returns. However in time I can see berserker being able to tank present day 6 man bosses in the future. Should this be acceptable? There is no easy answer. Concider a comparision. Should a level 30 berserker be able to tank crushbone? The comparison we are facing is new goals vs old goals. I think a reduction in AC is due. And such higher AC values should be reserved for Primary tank classes, War,SHD,Pal. if a Tank item has 50 AC for a slot a comparable item should have 1/3 for another in most items. This is not the rule of law, but the intention of development. Next issue is HP values In the coming weeks ill take Close looks at such things.


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