+- +-


Welcome, Guest.
Please login or register.
Forgot your password?

Author Topic: Item Balance  (Read 132 times)

0 Members and 0 Guests are viewing this topic.


  • Administrator
  • Full Member
  • *****
  • Posts: 117
    • View Profile
Re: Item Balance
« on: February 09, 2019, 10:53:42 am »
A formula cant be follows for developing new items, there are Several Scenerios that for each would require an impossible motion of possibilities. Let us say we create a weapon intended for players around level 30, this item has a 50 Dd proc and is tradeable For the classes of War Rog Rng, and Shd. if we agree that Rog shouldnt have lots of AC on items then in cross impacts the other classes such as War and SHD on that item. Furthurmore if this item had attack on it, it would be impacted the same way with DPS and tanks on the same item. Then we bring up another motion of issues, its tradable so pets can gain from this. How will these stats balance or unbalance pets. The short answer is you can never know. If you had unlimited time and all the resources of the emu at your disposable you may be able to know then. There will never be perfected balance at every level aspect of the game. All we can do is the best we can with the best possible information available.


+-Recent Topics

Need help finding a long lost item by Peete
August 01, 2019, 01:43:34 pm

Bring population back - ip limit temp increase, double xp, etc by Eldarian
July 15, 2019, 06:54:30 pm

Kosari Tokens by Reaver
May 20, 2019, 08:56:16 am

a giant anaconda faction hits by Reaver
May 20, 2019, 08:54:05 am

Special Spells by Reaver
May 20, 2019, 08:53:27 am

Make Druids Great again by Reaver
May 20, 2019, 08:51:54 am

Lower GUK Pet pathing by Reaver
May 20, 2019, 08:49:06 am

What's the Trick? by Reaver
May 20, 2019, 08:47:41 am

Wizard Teleportation (Highkeep) by GM-Bubbles
May 18, 2019, 12:15:02 pm

Shimmering Emerald Crystal by GM-Bubbles
May 15, 2019, 06:33:17 pm