+-

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - NachtRitter84

Pages: [1]
1
Addressed Feedback / Darkforge needs a slight buff
« on: December 25, 2018, 07:39:27 am »
Compared to Armor of Ro, Darkforge is... lackluster. Can we get a slight stat buff to the darkforge pieces to bring it more in-line with 'those other knights' armor set?

2
Addressed Feedback / Enchanter Illusions
« on: December 25, 2018, 07:36:35 am »
Could enchanter either
a) Get Project Illusion AA
or b) (my preference) have all illusion spells updated to be targetable cast


3
Resolved Bugs / Sir Lindael - Lavastorm
« on: December 25, 2018, 07:35:36 am »
lvl15 paladin quest npc Sir Lindael in lavastorm is currently hitting for over 500. On my 17 paladin he punched for 571, bashed for 632 - single round.

4
Bazaar / SoD-style /list system?
« on: December 23, 2018, 08:20:11 am »
Personally I'm more of a fan of offline brokers, in an eq2-style system, but unsure how much effort this would really require from a development standpoint(I know there's an offline broker system in eqlive as it stands, although it's another of those things that I just hate the way it is implemented, but that may be due to client limitations) - so how about getting us a broker listing system like SoD has?

5
Yes, quite correct. My reasoning was something along the lines of:

1) Far less development work:
a) no need to implement new quest lines entirely, just slightly tweak the existing ones(which is still quite a lot of work, tbh.)
b) no need to develop half a dozen armor sets, or tweak half a dozen existing ones, per class(there are probably close to 100 different newbie armor sets/quest lines altogether across EQ) just create a single unified set per archetype.

2) Keeps the spirit of the newbie armor quests intact: they were meant to guide a character through the first few levels, while gearing them up fairly well(for the era they were released in(LoY) it was the rough equivalent of twinking with a few hundred plat worth of classic, kunark and velious gear from the bazaar - which was well within reach of any casual player(but usually meant spending 10 levels farming silks and bone chips and pelts to sell) and were each fairly well balanced for the region they were in - that remains the case with doing it this way.

6
General Discussion / An example of unified newbie armor and implementation
« on: December 15, 2018, 11:46:15 pm »
Using the SK Armplates quest from Oggok as my example run:
http://everquest.allakhazam.com/db/quest.html?quest=2527

Currently you receive an Armplate Mold of Darkness, a mail assembly kit, and a list of items, you then combine the dropped items in  your mail assembly kit; and then you combine the resulting Armplate Material of Darkness with the aforementioned Armplate Mold of Darkness in a forge to create Greenblood Knight's Armplates.

Proposed Change:
NPC does not give mold to you anymore, but instead prompts you to return the Armplate Material of Darkness to him(hand-in) in exchange for a reward.

Currently the various newbie sets have a wide range of stats, since these are class-specific, by changing each newbie armor quest to require a hand-in of the material crafted for a reward it allows a unified class-based set to be implemented across the board without removing the unique regional quests.

So now you go forth, and do the quest as-is - mooglan needs these materials for his burgeoning side business as a blacksmith or something.
You've obtained the materials, assembled them in your mail assembly kit, and you head back to mooglan to hand them to him. Mooglan then gives you the following(based on felwithe knight armor from current AEQ items)

Code: [Select]
Knight's Aggressor Armplates

Slot: Arms

AC: 17
HP: 15
Mana: 15

Sta: +3, Int +3, Wis +3, Cha +3

SV Cold +5

WT: 4.0
Size: Medium
Rec lvl: 10

Class: SHD PAL

Race: ALL

Other info: RGB Code:73, 7, 1

Note that I modified this slightly from the existing felwithe defender's armplates(added int to the stats, as the felwithe version has wis only, so it is actually better for paladin than for sk, otherwise it's pretty much identical and the changes, I think, make it more balanced for both classes). The RGB code used was the orange from some of the darkforge pre-upgrade pieces, which is no longer used since server upgraded darkforge is set to be all black.

Now, for each city that has an sk or paladin armplates quest, change the quest to require the handin of the armplate material to receive this exact same item - thus providing a unified newbie armor set across the board. Repeat for all other pieces. If this sounds like something you'd like to do, and I've explained it in a way that doesn't confuse anybody, I will be happy to at least sit down and write out the stats for each unified armor quest piece - and do so for all classes as well, not just for knights!

7
General Discussion / Re: New People and Introductions
« on: December 14, 2018, 07:07:06 am »
Oh hai, You may know me as Nachtritter or Macdrood in-game. Ran the gauntlet on EQ live, as a rogue main through SoF, then as an SK main in/thorugh HoT(although, to be fair, my sk had been my box for so long at that point that it was basically a double main since... OoW). Did a lot of high end raiding, had a lot of high end burnout - looking forward to the casual pacing and 6man 'raids' on AEQ!

8
General Discussion / Re: Difficulty of server?
« on: December 06, 2018, 05:32:39 pm »
Depending on how classes are modified here of course...

Speaking of which, how are certain combos compared to their p99 or retail counterparts?

Things like SK/Dru, while less optimal than SK/Shm, were extraordinarily useful to me in the past as it gave me a tank/dps, and a heal/port/dps. Alternatively I've used SK/Wiz, Rng/Enc, SK/Enc, Rng/Dru before - how do these combos play out on this server?

9
Tips and Tricks / Re: Newbie armor.
« on: December 05, 2018, 09:22:47 pm »
Query about this: have deity/race restrictions been removed from newbie armors since there are so many new race/class combos available on the server?

Pages: [1]

+-Recent Topics

New People and Introductions by Woodelf
December 01, 2023, 02:19:48 pm

Content Development by Nagash
July 04, 2023, 06:58:26 pm

Kunark Port by Nagash
July 03, 2023, 08:53:15 pm

NOT DONE YET By my will - Mistress's divine spell selection by Nagash
July 02, 2023, 05:44:34 pm

Qeynos-Freeport- A shortcut and 25-35 leveling zone by Nagash
July 02, 2023, 05:36:00 pm

Great Mace of the Sleeper by Nagash
June 23, 2023, 09:38:42 am

Tuyen's Chant of Venom by Peete
February 02, 2023, 10:50:57 pm

Ancient Life Root Stone by Peete
January 26, 2023, 09:16:11 pm

Trade Skill Up quality by Peete
January 09, 2023, 05:08:41 pm

Paladin Threat by Peete
December 20, 2022, 07:53:40 pm