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1
Easy quest
head into soluseks eye and get 4 fiery ore
leave and hand 4 ore to Miner Welnik for a really nice ring!! a must do
>> Side note there is a nice ring that drops off trash in soluseks eye as well
2
Go to lavastorm and find Miner Welnik to get 4 pick axes around the zone
**** Mining Pick +2510, -680 Rusted Mining Pick +1460, -480 Wobbly Mining Pick +1520, +900 Chipped Mining Pick +325, 0
One you have them go to steamfont mountains and give all 4 to Smith Numden outside Ak'non Head back to lava and give the bag to Miner for Intricate Belt
3
Once done with chilly hoop Kill goblins scouts for another Chilly Blood Kill goblins around lava pit near SolB for 2-Coagulated Fire-Goblin Bloods once you have the 3 bloods 1Chilly and 2 coagulated Head back to gypsy camp Buy the earring off Jenah Wheelspinner for 25P Hand the bloods and that earring to Tizina and enjoy!
4
Chilly hoop Earring, 5% haste earring
Lavastorm mountain - Kill goblin scouts, their camp is just north of the gypsy camp - Loot Chilly Fire goblin blood (1) and a frost cube (Forgot the name, but youll know what it is when you see it) -Run back to gypsy camp and turn in the cube to drexel, hes on the edge of gypsy camp - go to a forge and put the earring drezel gave you in the forge with a chilly blood and get Chilly Hoop!
5
« Last post by Peete on June 22, 2020, 10:09:52 am »
Find a Trapped Paladin in High Keep
Please you there, I knew there was something special about you. I shouldn't be in here. I am a Paladin of Neriak. I follow the Light. I play no part in this war. I care only about protecting Norrath. Without witness and without reward. Norrath is all I Have. These Guards took me by force when I asked to see the Princess. Neriak sent me on a mission of Peace.
Yes Peace. My High Lord Naomity dispatched me here. To barter a Truce with the Lords of HighKeep. We have larger concerns now collectively. Haven't you notice Tunare she's gone. Our Marr is gone. I can't feel their light anymore. No one can feel their light. All I have left is their memory.
My Soulfire, Naomity passed on its legacy to me. Soulfire isn't just a sword. The memories of all those that wield it stay with the blade. Entire generations of knights combat training infused into a weapon would make anyone a force to be reckoned with.
Return my Gleaming Crested Shield, Soulfire, and my Legacy and I will be able to escape this foul keep.
Irak Altil in Temple of Sol Ro
Hello there Knight. I see you hold the weapon of a knight, though its power looks weaker than what it could be, to fully reach its potential I would need both its sister and its brother to make a mighty weapon. Bring me both the light and the dark and I will grant you my legacy.
Darkolf in Felwithe Greetings Knight I am Lord Darkolf of the High Elves of Felwithe. Our Order believes in a much darker and Direct Form of Power. Speak with Seria if you require armor, in the form of a Blade. I will turn the Light into Dark to Fight the Dark. I will also need something Crude and Bronze.
(Hint Do this twice.)
A Trapped Paladin Thank you for Returning my items to me. I have a more important mission to accomplish. Please take this to my friend in Freeport Monia.
Monia Oakstone says' She must have sent you. Run Quick. Gather your allies and reforge Oathkeeper. You will need this Bloodstained letter that holds her tears. The Dragon Hilt, Broken Sword Piece, Swords of an Old Alliance and four Red Dragon Scales. She will need us before the end.'
6
« Last post by Dainslaif on June 19, 2020, 11:29:41 pm »
Couple things I've noted while levelling up my druid out in Halas today.
Boat leaving halas rides along the floor of the lake and will take you hostage as you're trying to swim. It'll grab you for only a split second but it will immediately teleport you halfway down towards the lake bed between the surface and the boat. This can also happen if it's arriving at either end of it's destinations. When it arrives at either end it will spin 90 degrees but it does it in like 3 turns and if it is doing this while you swim up to the ledge it'll spin your character and disorient you.
Mobs social aggro is acting really wonky. I think there's a switch that's flipped that shouldn't be or something because you've got a db that's up to some shenanigans. I had a spider assist a goblin and a mammoth assist a spider. Rough times were had.
7
« Last post by Dainslaif on June 19, 2020, 04:50:39 pm »
NPC - Balgros McMichael
Helm 2x small pieces of ore 1x gnoll pup scalp 2x bone chips
Bracer 1x small pieces of ore 3x bone chips 1x ruined wolf pelt
Armplates 2x small pieces of ore 2x polar bear skins 1x patch of gnoll fur
Boots 2x small pieces of ore 1x spiderling leg 1x polar bear skin
Legplates 1x small pieces of ore 2x polar bear skins 2x bone chips
Gauntlets 1x small pieces of ore 4x bone chips 1x polar bear skin
Breastplate 3x small pieces of ore 2x polar bear skins 1x spider venom sac
Weapon 4x Wrath Orc Wristbands
8
« Last post by Dainslaif on June 13, 2020, 03:59:16 pm »
Quest NPC is Goriba Thurgorson in Northern Kaladim next to the Berserker guildmaster.
Boots 2 small pieces of ore from Kaladim 1 aviak eye from Butcherblock 1 pristine skunk claw from Butcherblock
Bracers 1 small piece of ore from Kaladim 1 bat wing from Butcherblock 2 bone chips from Butcherblock
Coif 2 small pieces of ore from Kaladim 1 goblin brain from Butcherblock 1 bone chip from Butcherblock 1 giant bat wing from Butcherblock
Gloves 1 small piece of ore from Kaladim 1 aviak eye from Butcherblock 2 bone chips from Butcherblock
Gorget 1 small piece of ore from Kaladim 1 bat wing from Butcherblock 2 bone chips from Butcherblock 1 skunk tail from Butcherblock
Leggings 2 small pieces of ore from Kaladim 1 Runnyeye War Beads from Butcherblock 1 spiderling silk from Butcherblock
Tunic 2 small pieces of ore from Kaladim 2 goblin brains from Butcherblock 1 giant bat fur from Butcherblock 1 snake fang from Butcherblock
Follow-up quest from Goriba Thurgorson requires 4 scalded rat skins from Dagnors Cauldron
9
« Last post by Dalbun on April 28, 2020, 11:26:28 pm »
I know it's of minimal consequence but I figured I'd give the religion some credence as well.
Bard: Bards seem to be able to be just about any religion except evil, although we've yet to have an evil race bard. This should hold true for the newly added races that aren't evil (Barb, Dwarf, Halfling) and I see no reason this should change, except for one nitpick: Dwarves are barred from Rallos Zek. Ever notice how all the other og warriors could follow Zek except Dwarves? Dwarves will KoS any followers of Zek, even their neighboring Elves and Gnomes. Thus Dwarves should probably not have this option lest you death loop upon creation. By contrast, Ogres would probably need to deliberately not have access to Brell as Dwarves are their sworn enemy.
Cleric: Usually every cleric has a faith and a necklace that has a clicky effect for their god.
Paladin/Shadow Knight: Also seem to have a religion. Usually a good/evil one specifically. For most races, the religions they follow are often available to the rest of the race's good/evil classes respectively on top of any other race's options.
Druids/Ranger: Also tend to have religion. Usually Karana or Tunare but the canon racepool is small and now we have an evil druid race (could maybe have one more?) I suppose a druid of Innoruuk defiling nature with hate or Bertox with sickness but most druids should otherwise follow the other two.
Iksars: Tend to overwrite all rules and devote only to Cazic Thule no matter the class.
I'll add more later.
10
« Last post by Dalbun on April 24, 2020, 02:10:06 pm »
I thought I'd at least help the process of getting exact race/class starting stats. With stats being Str/Stam/Agi/Dex/Wis/Int/Chr I will list as such: Barbarian: 103/95/82/70/80/60/55 Dark Elf: 60/65/90/75/83/99/60 Dwarf: 90/90/70/90/83/60/45 Erudite: 60/70/70/70/83/107/70 Gnome: 60/70/85/85/67/98/60 Froglok: 70/100/100/80/75/75/50 Half-Elf: 70/70/90/85/60/75/75 Human: 75/75/75/75/75/75/75 High Elf: 55/65/85/70/95/92/80 Iksar: 70/70/90/85/80/75/55 Halfling: 70/75/55/90/80/67/50 Ogre: 130/122/70/70/67/37 Troll: 108/109/83/75/60/52/40 Wood Elf: 65/65/95/80/80/75/75 Vha Shir: 90/75/90/70/70/65/65
And when giving classes the following stat modifiers are applied: Zerk: 10 Str/5Stam/5Agi/10Dex 25 Points to Spend Bard: 5Str/10Dex/10 Chr 25 Points to spend BL: 10Stam/5Agi/10Wis/5Chr 20 Points Cleric: 5Str/5Stam/10 Wis 30 Points to Spend Druid: 10Stam/10 Wis 30 Points Ench: 10Int/10 Wis 30 Points Mage&Wizard: 10 Int/10 Stam 30 Points Monk: 5 Str/5Stam/10Agi/10Dex 20 Pointa Necro: 10 Dex/10 Int 30 Points Pala: 10 Str/5Stam/5Wis/10 Chr 20 Points Rogue: 10Agi/10Dex 30 Points SK: 10Str/5Stam/10Int/5Chr 20 Points Sham: 5Stam/10Wis/5Chr 30 Points to Spend Warr: 10 Str/10Stam/5 Agi 25 points to Spend
I just thought this might help make sure all stats for all class/race combos are exact.
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Glowing magma Ring MUST HAVE for lowbie
by Stupidgringo
July 19, 2020, 01:21:30 pm
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Intricate Tool Belt (Lavastorm start)
by Stupidgringo
July 19, 2020, 01:20:15 pm
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Earring of elemental Reflection (part2 Chilly hoop)
by Stupidgringo
July 19, 2020, 01:16:15 pm
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Chilly hoop
by Stupidgringo
July 19, 2020, 01:05:40 pm
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Paladin epic
by Peete
June 22, 2020, 10:09:52 am
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Halas - Notes from a level 3 Barbarian
by Dainslaif
June 19, 2020, 11:29:41 pm
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Barbarian Druid - Newbie Armor Quest in Halas
by Dainslaif
June 19, 2020, 04:50:39 pm
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Berserker Newbie Armor - Kaladim
by Dainslaif
June 13, 2020, 03:59:16 pm
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Base Race Stats and Class Modifiers
by Dalbun
April 28, 2020, 11:26:28 pm
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Is there a support area where I can get help/advice
by Eldarian
September 18, 2019, 12:31:22 pm
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