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Not disputing your point of mobs regenerating, particularly while running away. Just want to point out that we didn't add any extra regen to the mobs you specified. We also haven't added any regen to any other mobs that people are mentioning in this context.
What we *have* added regen to are mobs in 6-man zones, meant for level 50+ players, as well as certain raid encounters.
I'm not sure how we could address the concern raised here, as we're using the same code for this mechanic as 90% of the other EMU servers. I'm really just baffled how ours could be that different without us having done something to cause it to be so.
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